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Thread Statistics | Show CCP posts - 6 post(s) |

Vaerah Vahrokha
Vahrokh Consulting
3792
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Posted - 2013.02.11 06:57:00 -
[1] - Quote
RubyPorto wrote: The problem is that, with no effort whatsoever by the miner, they are unprofitable to gank (and thus unlikely to be ganked). Unlike any other fitted T2 ship (fit with guns, damage mods, no tank, just like the average Mack).
Before the silly EHP buff, miners could actually put time and effort into keeping themselves safe, or put neither in and roll the dice.
Incorrect statement, as usual.
Untanked Mack has 11625 hit points. Before the buff they were usually attacked by 2-3 catalysts and it was profitable.
Now how many catalysts are needed say in 0.7 to kill it? What about 0.5 sec? Still unprofitable? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2013.02.11 11:19:00 -
[2] - Quote
RubyPorto wrote: CCP Soundwave made a howler of a statement, that he (quite rightly) never defended when he was called on it.
Because, according to a simple reading of his statement, Freighters should gain more EHP the more ISK they fit into their cargo hold.
Incorrect again. A simple reading of his statement would tell freighters should not be profitable to gank "per se" (that is the bare hull). Exactly what *often* happens for exhumers.
What happens in reality is this: everybody and their dog are using Retrievers, Macks are more popular than the others but still a very long shot from Retrievers.
BUT
I see no complaint about how it's unprofitable to gank Retrievers, why? They ARE the most common mining ship now so they would be the "staple" of suicide ganking income. Yet nobody complains.
Hulks ... I don't think anyone complains about their current tank. Skiff etc. ... Nobody really complains because they are so incredibly few and have drawbacks etc.
So the only ship causing complains is the Mack, in the sub-case when it's tanked AND at the same time it does not drop two intact armor plates when popped right?
It's quite a narrow case and imo not worth changing so much.
Why? Simple logic: as of now most use Retrievers, very few (usually who had Macks before the barges tiericide) use Macks.
Nerf Mack tank. Now even more use Retrievers. After all they are throwaway, AS AFK friendly and still good.
What are you going to do then? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3792
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Posted - 2013.02.11 11:26:00 -
[3] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:
Incorrect statement, as usual.
Untanked Mack has 11625 hit points. Before the buff they were usually attacked by 2-3 catalysts and it was profitable.
Now how many catalysts are needed say in 0.7 to kill it? What about 0.5 sec? Still unprofitable?
Yes. The mack is the problem ship as the hulk, coveter and retriever are all profitable to gank if they are untanked. The mack is not profitable even without a tank and when coupled with the largest ore bay we see the reason why it is the most popular barge on the market and why ganking of exhumers is at an all time low. Changes do need to happen because right now the barge lineup is broken and the goals of teircide have not been met.
So you, as specialist of the "trade", are admitting that in order to be in line with CCP's official "should not profitably ganked" Hulk, Covetor and Retriever should be buffed?
I hope not! I make money when those ships pop!
But hey if we want to enforce consistency with CCP design... Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2013.02.11 11:27:00 -
[4] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:RubyPorto wrote: CCP Soundwave made a howler of a statement, that he (quite rightly) never defended when he was called on it.
Because, according to a simple reading of his statement, Freighters should gain more EHP the more ISK they fit into their cargo hold.
Incorrect again. A simple reading of his statement would tell freighters should not be profitable to gank "per se" (that is the bare hull). Exactly what *often* happens for exhumers. And as has been pointed out countless time the bare hull was never profitable to gank alone.
So what's his issue that he has to mention freighters to begin with?
I have zero issues at all and did not mention them outside quoting him. He seem to have way too many sore spots. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3792
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Posted - 2013.02.11 11:34:00 -
[5] - Quote
Frostys Virpio wrote: The dev said they should have cruiser EHP. I think they should have cruiser EHP because of that.
You mean like those super mega extra buffer tanked Ruptures?
A Rupture / other ship owner *can* choose to buff their ship, he can even fine tune how much tank vs gank.
Before tiericide a Mack miner could choose to have no tank or have wet paper tank enticing a gank because the T2 tank mods actually attracted gankers in search of ISK.
Now, had CCP been designing with care and sandbox philosophy, they'd have put *choice* in the mining ships like (not less) you get for cruisers and BCs: vast number of slots where you can precisely choose how much tank vs gank to have.
But no, they went from "zero choice, you WILL die anyway" to "zero choice, nobody bothers killing you".
Now, spot the common bits of the two phrases. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3792
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Posted - 2013.02.11 13:17:00 -
[6] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:
Before tiericide a Mack miner could choose to have no tank or have wet paper tank enticing a gank because the T2 tank mods actually attracted gankers in search of ISK.
Ah now thats not true either. A mack could easily fit a 16k buffer tank while also being able to fit a MLU. That put it far out of profitability to gank.
I had that fitting for my industry alts and a 60M SP pilot would still get 13.4k. I know imagine as normal to put an "all V" 150M SP pilot in a Mack to show some inflated numbers, but in practice it won't happen. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3792
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Posted - 2013.02.11 13:28:00 -
[7] - Quote
baltec1 wrote: The mack needs to be brought in line. In order to turn a profit barges must be fitted with T2 mods and no tank. The mack is an exception in that it has enough tank to make it unprofitable without fitting any tanking mods at all. Not only that but it also invalidates the skiff which is ment to be the tankier option.
Well I was there to tell CCP their idea about Mack was just stupid. You might recall / can find the thread where I also predicted Mack = new king and how I heavily speculated on Macks while everybody else were speculating on procurers etc. It's the same thread where I was making fun of Rubyporto / Tippia who kindly perma-bumped my speculation to bring me more ISKies .
Now we have a pointless Hulk, an "lol too much" Skiff and the new King.
But what I can't understand is that you seem basically stopped in further ganks by *1* ship and that ship is not the majority either. I just checked at my usual The Forge system, it's 70% Retrievers, 2 Hulks, 1 Procurer and rest Macks.
YOU say Retrievers are still profitable (few really cares to tank them anyway).
Then go and kill them. Because it's true that now the "gank choice" is smaller but the totals are larger.
There used to be 24 ships in system at May 2012 (you know why). There used to be an average of 83-90 ships when CCP allowed free botting. There used to be about 60-70 ships when CCP got Sreegs on board.
Now, there are 153 ships. One Hundred Fifty Three. And 70% is retrievers, a portion of Macks is untanked.
There's still MUCH to kill, if you don't give up at the Formidable sight of the first Mack in the system.
Finally, pray tell, let's assume tomorrow CCP nerfs Macks. OK.
What we get is that Retrievers, from 70% become 90%. What did you achieve?
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2013.02.11 13:36:00 -
[8] - Quote
In case it's not clear: I have extensive mining fleets but I earn much, MUCH more with a proper Hulkageddon going on. I can sell the mined stuff, I have BPOs whose BPCs I constantly sell (even today, go check if you don't believe), I sometimes invent, make and sell the finished ships including the mods.
I *want* you to blow as many as possible and already said multiple time I'd help sponsor the event. But I can't see how are you going to coherce people into flying T2 ships when tiericide made Retrievers the obvious and super-widespread alternate choice. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3792
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Posted - 2013.02.11 13:47:00 -
[9] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:
YOU say Retrievers are still profitable (few really cares to tank them anyway).
if fitted with T2 gear. Most of them are not fitted with T2 gear.
And so what are you going to do? I mean, if you call for a nerf to it, you'll still keep getting T1 mods (even less, totally nobody will fit a tank any more). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2013.02.12 09:16:00 -
[10] - Quote
RubyPorto wrote: Then by your reading, Exhumers were fine before the buff.
No, they aren't now and they weren't before.
You can keep creating thousands of posts about the same topic and just proving how narrow minded you are, yet an "unknown" poster's 2 lines of obvious considerations disproves all of them.
Having to fit all sorts of bandages and crutches just to make *1* ship (the others just could not) gank proof safer is not a good design.
Show me any mainstream (not a super-niche setup) PvP ship that forfeits 2-3-4 slots into CPU mods, PG mods, rigs and whatsnot just to be allowed to undock.
Of course CCP went all the opposite way now and also did it in a dumbs friend way but the issue indeed was there.
I told you several times I even tried your fail fits. They DID NOT WORK. The tank was never the advertised because your numbers came out of the ass, the ships handled like bricks (yes I even tried the bulkheads fits) and became *easier* to catch, the mods value *increased* the ship value and thus the enticement to gank it. At the same time the yield plummeted so much, to make it totally worthless to bother. Just switch to a disposable T1 equivalent super-maxed for yield and be done with it.
Therefore your suggestions were inept, unrealistic, just ineffective and not cost efficient.
You did the same mistake CCP did for WiS: sell something that in reality is just a proof of concept.
I am not condoning what CCP has done afterwards, you were there to post in my thread claiming how CCP's designers were clueless and Macks would rule supreme so you know I am totally not biased. I earn both if ships don't pop but I earn more when they do pop.
So I always, inevitably win in the ISK department, so I can have an opinion about both the "factions".
Unlike you, I don't have some specific target players group to "punish" for whatever ideologic reason either. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2013.02.12 09:28:00 -
[11] - Quote
Another egregious mistake you do - in addition to having shared Battleclinic grade fail fits - is to keep crying about the past.
Tiericide is an HUGE, years spanning act, we are NOT going backwards.
Every new ship has this concept of not having "upgrade paths" but just similar options. So you can't "back-nerf" a specific ship back to pre-tiericide grade, you have to propose a new - and possibly not ******** - way to change them so they become potentially more vulnerable while still fitting within the new tiericide philosophy.
I had always been for removing "heavens made" innate tank and give mining ships slots and freedom to put inside whatever one thinks is good for him. Most would asininely go for some zero tank setup and then they'd die.
But this time it'd be different, this time they HAD the option to fit the tank without making their ship worthless so they can't cry to anyone. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2013.02.12 21:26:00 -
[12] - Quote
baltec1 wrote:Le Badass wrote:baltec1 wrote: Yes lets just leave the barges in a state where the skiff is pointless and the hulk outclassed by the new king of miners the mack. Afterall the fact that teircide was ment to bring balance to the barge lineup and has failed miserably should be ignored because miners can now mine in near perfect safety without even needing to fit any tank or make any choice other than going for max yeild.
A precious little group of players give two sh*ts about the ship balance. I guess there's a very slim chance that you belong in that group. The majority really just want to come home from work, sit down at their computers and blow up unarmed ships, fraps it and put it on youtube, so they can clutter up "My Eve" with their lack of imagination and their risk aversion. EDIT: Spelling checked. I do care about ship balance and ganking miners is much like running missions to me. I get my kicks out of getting megathrons to do things most would think impossible.
Cool, then start ganking Macks with a Mega in ways that most would think impossible  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2013.02.13 00:48:00 -
[13] - Quote
La Nariz wrote:baltec1 wrote:Hannibal Ord wrote:But nor is there any reason why suiciding a Mack should be profitable at all, since it carries no expensive PVP mods, cargo or any other such thing.
If you have it so miners can fit more faction type loot to their barges like super strip miners etc ( a bit like mission runners since this is basically the industrial mission running activity) then voila, it's profitable because of the rare goods they carry.
Just like basically it's not particularly profitable, if at all, to gank a mission drake or raven, but it might be if you do it to a Golem or a nightmare. And even then only if they carry neat gear.
Anything on top of that and it's done for the giggles. In order for the skiff to be viable the macks tank must be nerfed. I'd like to add to this that the yield of both skiff and mack should be toned down more as well to make the hulk more viable. I rarely see hulks anymore.
How many are self hating enough to use the ship with the least crystals room (in hi sec roids are tiny, crystals need more frequent replacement), has T1 grade tank and the lowest hold? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3813
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Posted - 2013.02.13 01:13:00 -
[14] - Quote
La Nariz wrote: Make sure they have acceptable fitting resources and this is exactly what I was envisioning. The miner can choose to specialize via the three ships and further choose to specialize based on fitting. Why CCP decided massive EHP buff and everyone's yield should be basically the same is beyond me.
The yield being made so similar is due to the tiericide concept they are also applying to the other ships. I don't see as much teeth gnashing about T1 frigs having been buffed alike faction and T1-T2 differences being gradually removed. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2013.02.13 01:30:00 -
[15] - Quote
La Nariz wrote:Vaerah Vahrokha wrote: The yield being made so similar is due to the tiericide concept they are also applying to the other ships. I don't see as much teeth gnashing about T1 frigs having been buffed alike faction and T1-T2 differences being gradually removed.
If all yield is the same you lose trade-offs, once again completely ignoring EVE design philosophy. Its fine for the T1-T2 to be similar within reason but for all T1-T2 to be the same is the exact same as the EHP buff. It's completely unwarranted and completely against EVE design philosophy.
In case you did not notice, CCP spent the last months totally changing and going against their design philosophy.
There's indeed odd stuff going for the mining ships (see my previous posts) but you can't have CCP undo tiericide on a subset of ships just because you don't like it.
This thread reminds me the "Hide your ISK, Team Security is out of control", in the sense that CCP officially decided to do their actions but you stomp your feet because you don't like their decision. Had you made a constructive thread about i.e. replacing the "heavens given tank" with a number of empty slots that the individual could choose to fill or not, then it'd serve you much better than just spamming the same nerf posts for months. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2013.02.13 02:01:00 -
[16] - Quote
Too bad Hulk tank was not balanced in any way, only in your sweet dreams.
It was the least sucky ship in a parade of fail and to claim such title it needed to fill CPU / PG / bulkheads / whatever all sorts of stuff bringing its very high cost, more turrets to fit etc. down almost to a lower ship tier worth.
Also, you once again completely disregard the now 4 posts asking you how to deal with the totally obvious fact that nerfing Mack would *immediately* make Retriever the next king. They are just 70% of the whole mining ships now, you want it to become 90%? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.02.13 02:09:00 -
[17] - Quote
RubyPorto wrote:Vaerah Vahrokha wrote:Too bad Hulk tank was not balanced in any way, only in your sweet dreams.
It was the least sucky ship in a parade of fail and to claim such title it needed to fill CPU / PG / bulkheads / whatever all sorts of stuff bringing its very high cost, more turrets to fit etc. down almost to a lower ship tier worth.
Also, you once again completely disregard the now 4 posts asking you how to deal with the totally obvious fact that nerfing Mack would *immediately* make Retriever the next king. They are just 70% of the whole mining ships now, you want it to become 90%? You can't nerf a Retriever tank either, in the sense that nobody cares if a disposable ship becomes a bit more disposable. Reduce the cargohold on the Retriever. Or the yield.
And we are back to pre-tiericide. Something tells me it's not going to happen.
Also - to utter displeasure of your (and even my) plans - CCP care a lot about their huge victory they scored against botting. The only way to defeat botting is to make it useless.
This could have been achieved by making the mining mechanics suck less (they don't seem to have gone this way ), by implementing "legit, game maker provided" botting (some companies have done this) or by making botting pointless, because the ships require so little management that spending RL money and risking your neck for a script hitting 1 button every hour is just stupid. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2013.02.13 02:15:00 -
[18] - Quote
RubyPorto wrote:Vaerah Vahrokha wrote: And we are back to pre-tiericide. Something tells me it's not going to happen.
Ah, I didn't realize that tiericide was an all or nothing buff, and that reducing the yield or cargohold of an overbuffed ship was the same as calling for undoing tiericide. Cripes.
You are not going anywhere. Even if they'd nerf both mack and retriever (and it will NOT happen for the latter) then everybody would just use skiffs. Go gank those. And those HAVE huge tank as main characteristic.
You still don't see that you are boned. Before tiericide the mining ships were poor excuses, there was no way to "escape" into a survivable hull. Now there are and your nerf is going to make hi sec ganking downright impossible because once all reship to Skiffs it's game over. Totally. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2013.02.13 02:50:00 -
[19] - Quote
RubyPorto wrote: If people all use Skiffs then I say GREAT! They have given up something in order to be safe (cargohold and yield).
No, after 1-2 months of killing ZERO dot ZERO you'll come to the forums again and call a nerf on those as well.
RubyPorto wrote: Again, you're entirely forgetting the Tanked Hulk, which was perfectly survivable (show me a profitable gank killmail of a brick Hulk) which provided what the Skiff is meant to provide. Safety without active effort. That was the "escape into a survivable hull" pre-exhumer buff.
You can't have kill mails of something that only you and other 2 acolytes would accept to downgrade yourself into. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2013.02.13 02:52:00 -
[20] - Quote
La Nariz wrote: If they did as I have suggested and that lead to everyone flying skiffs then gankers would not have a leg to stand on when arguing against mining ship tank/EHP. The miners chose safety when they picked the skiff and are compromising their yield as well as cargo for it. That is literally EVE working as intended.
No, EvE is intended to have ships BLOW not into having everyone flying an unbreakable fortress.
Assuming CCP won't do anything, I prefer seeing bad designed Macks that one can still gank with 3-4 dessies than 150 in local (like today) where you can't kill a single one because they all sport battleship tank.... and call it "fair". Fair my ass, ships HAVE TO BLOW, not to suck terribly but be unkillable for "fair game". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.02.13 02:56:00 -
[21] - Quote
RubyPorto wrote:Vaerah Vahrokha wrote:No, after 1-2 months of killing ZERO dot ZERO you'll come to the forums again and call a nerf on those as well. VV Mind-Reader extraordinaire.
Besides it's a bit my RL job, it does not take a lot of guessing to predict you'll come back complaining. I don't recall seeing you NOT complaining for more than 2-3 days.
Quote:Quote:You can't have kill mails of something that only you and other 2 acolytes would accept to downgrade yourself into. Your choice not to avail yourself of an option does not mean that option stops existing.
Your "find brick tanked hulks on killboard" was your argument, don't try steer off that with this excuse. You don't find brick tanked hulks because nobody used them, not because they were so impervious nobody killed them. It's a bit different. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.02.13 08:46:00 -
[22] - Quote
RubyPorto wrote: My complaint has always been that the Tank of the current Mackinaw is such that it is unprofitable to gank (and thus safe from all significant HS threats),
That's why I said this thread reminds me the "Hide your ISK". A CCP representative / developer explicitly states how they mean the mechanics to behave (in this case that empty ships should not be profitable to gank) and people proceed diligently ignoring what he states and demand the opposite.
RubyPorto wrote: and that fact combined with the fact that it has the best cargohold (HAG evidence shows this is the most important stat for most miners) means that HS miners have gained safety from all significant threats at no cost.
It's not the only ship that has a superior cargohold. Before you force everybody back into some pathetic Hulks they have so many fall back intermediate ships also sporting superior tank that you are going to achieve a fat nothing anyway.
RubyPorto wrote: If I were against miners being able to exert themselves to make themselves safe, why would I have spent most of HAG detailing methods by which miners could make themselves safe from suicide gankers?
Then you'd vouch for a replacement of the preset too big tank with a set of empty slots so that who's diligent can re-create today's tank and who's not becomes fodder. Not for a downright nerf and good bye.
RubyPorto wrote: And my point is that their choice not to use them does not mean that they were not an option. You claimed that "Before tiericide the mining ships were poor excuses, there was no way to "escape" into a survivable hull." Are you now claiming that the brick Hulk was not a "survivable hull?"
Since I happen to know some miners used brick Hulks during HAG (remember, I got started mining, and still have friends who mine), your claim that "nobody used them" is simply false.
I said "you and your two acolytes", not just you.
Giving terrible choices that force you basically to fly the equivalent of a lower tier ship is like forcing someone buying a Vagabond that to stand a chance has to downfit till it becomes a Stabber. Sure, it still shoots .
What's totally DUMB is that exhumers are damn ships. Damn *T2* ships, including the cost. Why do most T1 and T2 ships come with ample ability to fit whatever the owner feels like to, while mining ships seem to be the "differently able" ships?
Imagine an old Osprey: it could shoot. It could mine (with bonus). It could shield rep (with bonus). It could gas mine. Was it imbalanced? Clearly not. Did it lose ANY freedom of fitting? No, the owner could put lots of shield or mining scanner or whatever the heck he wanted. Did it lack of slots? No. Did its PG and CPU royally SUCK? No. Could it be cargo expanded? Yes.
So why does a T2 mining ship have to suck? It specializes in mining, thus it loses the ability to shoot. It also won't fit any utility slot. That's it! Leave the rest like any other damn ship in the game. If I want to fill 5 mid slots with buffer then let me do it, like the same guy who spent a risible fraction for an Osprey! If I want to expand it or to put a scanner then let me do it. A guy doing this in an Osprey would not have to cut his balls because he wanted to replace one of 5 hardeners / buffer with 1 scanning mod. The freedom also makes it possible for a ganker to actually loot many more mods than when ganking a built in super tank current ship.
But no, mining ships in general and exhumers in particular seem dumbs made. And people like you call for linear nerfs on them with no in depth analysis of economy, consequences, alternatives. As Baltec says, "miners are my PvE".
At least, he's straight and makes his point clear and I wish I could help him in some way. In a way fair for everyone. Because the current status of the mining ships is better in some ways but grossly pathetic and I don't like "pathetic" said about anything regarding EvE. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.02.13 12:20:00 -
[23] - Quote
baltec1 wrote:The simple fact here is that the barge lineup is broken and far from balanced.
I still don't see any functioning suggestion about how to change it while retaining the new tiericide philosophy. Mine, about removing tank and giving freedom to choose with as many slots as other ships, seems the only one that is not a simplicistic nerf call. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.02.14 01:01:00 -
[24] - Quote
La Nariz wrote:I have no idea why you decide to always go off on tangents whenever you are losing an argument...
... because then I can cause you to post a sensible (ineffective but sensible) suggestion like what you say in the next post:
La Nariz wrote: Functioning suggestion while retaining tiericide:
-Revert all EHP buffs. -Set skiff tank at untanked BS level, set hulk tank at untanked cruiser level, and set mackinaw tank at untanked cruiser level. -Set hulk yield to high, set mackinaw yield to low, and set skiff yield to low. -Set mackinaw cargo hold to high, set hulk cargo hold to low, set skiff cargo hold to low. -Allow enough fitting resources slots/pg/cpu to permit differing levels of compensation for these three factors. For example someone with no fitting skills will be able to increase one of the low stats to below average or specialize having one stat be extremely high at the expense of the others. A person with moderate fitting skills would be able to generalize including what a no fitting skills trained person could do. A person with amazing fitting skills would be able to the same as listed prior to a greater magnitude. -All of this also applies to T1 stuff. -Add rigs for gas mining.
It's much higher quality stuff than what RubyPorto says. I find it's still ineffective, because there is a very simple First Law of the Miner:
"the mining ship with the largest ore hold is the king".
Second Law of the Miner:
"miners will forfeit earning > 20M per hour mining minerals while they'll be glad to AFK mine ice for 5M per hour".
This is due to many factors discussed to tears in the past but in the end this is the crude reality. So, setting Mack cargo to high => Mack is king even with bad tank. Getting Macks totally farmed => Retriever takes the crown off the Mack.
Hulk and Skiff and their T1 counterparts are just out any, ANY, A N Y hope.
Instead, all the mining ships have to be given the same potential ore hold (potential as in, one might need 2 mods to achieve it, another 3...) and the specialization only be about the tank vs yield. Even then, the mining ship sporting the same ore hold but higher yield will win hands down. Because things work like that, period.
But at least you'd finally have a king that can be popped.
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Vaerah Vahrokha
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Posted - 2013.02.14 01:14:00 -
[25] - Quote
La Nariz wrote:Directly from the devblog about the skiff: http://community.eveonline.com/devblog.asp?a=blog&nbid=73098 wrote:The Procurer and Skiff are made for protection against suicide gank, or NPCs, by giving a large enough buffer to react to incoming attacks, while paying for that with a lower mining yield. Yes the skiff is intended for tank, yes the mackinaw is intended for cargo hold, and yes the hulk is intended for yield. That is what CCP intended with the ship specializations. Your opinions on the suitability of the ships for highsec is against what CCP's choices for the ships specializations.
It's not against. The blog above just says the simple truth: in order to kill a Skiff you would have to field a considerable, teamwork force. This is the "protection against suicide gank" and also the "large enough buffer to react".
A Mack can be killed by a lone ship and won't have a large enough buffer to react. What changes is just that instead of using 1-2 4M ships to solo kill it, now you need 1-2 proper ships to solo kill it.
Another thing I still noticed that wooshed high above you, Ruby Porto and even Baltec1 is that as I said 5 times, the Mack is not even the most widespread ship. Players are already smart enough to fly a large majority of throwaway Retrievers. So what are you going to achieve by enticing more players to switch to Retrievers? After all the yield is just slightly lower and - the super utmost important factor, ore hold - is the same and provides the same 45 minutes of AFK-dom.
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Vaerah Vahrokha
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Posted - 2013.02.14 13:26:00 -
[26] - Quote
Kate stark wrote:uh, VV, the ore hold isn't the same between the mack and ret, there's a (iirc) 7.5k m3 difference which is less than two cycles i think, which is under 4 mins of mining in a boosted fleet, and 6 mins in a non boosted fleet. too early in the morning for me to do the proper maths but there is a difference.
... a difference that is insignificant. What counts infact is the double factor of AFK-ability (Retriever smaller hold still allows for it) and minimal belt => station and vice versa added logistics costs. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.02.15 19:54:00 -
[27] - Quote
La Nariz wrote:Those changes I suggested will bring about a predator-prey interaction as ganking will be profitable depending on the miners fitting. As can be seen from the past most miners will fit for max yield and cargo at the expense of everything else. This would bring about the possibility of a predator-prey relationship between the gankers and miners. Miners can choose to remove themselves from this relationship by going with a tanked skiff yet they won't be capable of AFKing as the hold will be to small. Active miners would prefer the hulk which will be hard to gank because they are at the keyboard and capable of warping away, they will still be somewhat a part of the relationship because of individual factors. While the bulk of the relationship are the AFK-miners.
Your suggestion in the OP is almost good, but giving 3300/4k health to a T2 ship (while still not benefitting from the agility, nor noticeable speed tank of a cruiser) is way overboard. You did not mention reverting the resists either.
Basically your "rebalanced" Mack would be worse than the super-terribad original one and the newly added slots would be needed to be used for tank just to get back to the old Mack. So, worse basic tank, more value in mods to get back to the old Mack loldefense making it more profitable to gank.
Until your suggestion sounds OK but hides the poisoned bait behind it, you are not going to have it accepted. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.02.15 20:10:00 -
[28] - Quote
La Nariz wrote: Yeah you have no proof that its "super-terribad" and I avoided putting specific numbers for a reason, you literally posted "its bad because I said so." Remember I advocated for appropriate fitting resources as well, you seem to conveniently ignore that. I have no intention of rolling back the resists because a T2 ship should have T2 resists I assume that idea is respected when rebalancing them. There is no "poisoned bait" here, if anything the "poisoned bait" was in the old revamp which made everything but the retriever/mackinaw obsolete.
Well I am specific, I looked up a pair of cruisers and their speed is much better than a Mack and their tank is like or below an old Mack. If you mention a cruiser then I assume you mean a cruiser. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.02.15 20:35:00 -
[29] - Quote
RubyPorto wrote: The only people whose resists changed were people flying Exhumers with Mining Barge 4.
... which don't seem to be so few.
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Vaerah Vahrokha
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Posted - 2013.02.15 20:36:00 -
[30] - Quote
Anyway all boils to WHY did CCP nerf mining ships suicide ganking?
In the "old times" you had the same amount of miners going around with no tank and others going around with a tank.
Mining ships were gankable by the guy who could field a cruiser and later 2 destroyers.
All were more or less happy, the random ganker killed the random miner.
Once a year there'd be Hulkageddon and more miners would die and CCP (and not only them) would highlight it as a Good Thing and be done with it.
Then something happened. Organized, long lasting, large scale ganking. From casual ganker killing the occasional 2-3 miners a day and having to deal with sec status dropping we went to:
- professional and efficient ganking, basically scorched earth approach. Competent Concord corraling away, efficient timers usage. An industry.
- sponsored refund for the ship losses.
- big wallets ganking corps fielding Orcas and quick replacement ships in order to circumvent -10 penalties and the reship logistics and related downtimes that affected the casual gankers.
- never ending duration for the Hulkageddon, which means no change to the scorched earth for the foreseable future.
- sponsored by richest null sec alliances which means never ending funds. Plus it meant a positive feedback mechanism, where the more the kills the more the demand for the materials exactly produced by those alliances.
- concurrent ideological campaigns to single out and blame miners portrayed basically as dimwits only good for gassing (I still recall this unlucky mention, as my relatives were put in such camps).
- mined materials prices rising by 400% in 2 months as a consequence, with immediate consequences on the game economy.
ANY software company seeing this behavior in a game would quickly terminate it, and this is what CCP has done.
This is not an EvE specific event, many PvP games had mass players farming nerfed once it surges to heavy duty industry status.
How to nerf it? Not easy at all. Keeping suicide ganking profitable is a typical case of "price does not justify super powers" listed by Tippia so many times.
In fact, as long as it's profitable, raising the bar only helps taking out casual gankers. Industry gankers can potentially field endless concurrent ships so in the end they'd just bring double, triple the numbers in order to still make a profit.
By making it not profitable, even an endless amount of firepower is not going to help so it's useless to field it.
And thus the unprofitability has been put in place. To keep too overpowering huge alliances from perma farming people.
This is also related to boomerang and freighters ganking. As long as it's under control, nothing will be done and I sincerely hope CCP won't buff anything. But as seen for boomerang, those practicing it could not control themselves, they brought it to scorched earth industry status and got it neutered.
I suggest those killing freighters to control themselves else if once again they make scorched earth they WILL be nerfed.
I know there are many ways to defend from things blah blah but CCP looks at statistics. If too many die per moving averaged unit of time they engage the nerf hammer.
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Vaerah Vahrokha
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Posted - 2013.02.15 20:42:00 -
[31] - Quote
Kate stark wrote:Vaerah Vahrokha wrote:RubyPorto wrote: The only people whose resists changed were people flying Exhumers with Mining Barge 4.
... which don't seem to be so few. considering mining barge 5 is a prereq for sitting in an exhumer....
So how does him say "people flying Exhumers with Mining Barge 4? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.02.15 20:45:00 -
[32] - Quote
Kate stark wrote:Vaerah Vahrokha wrote:Kate stark wrote:Vaerah Vahrokha wrote:RubyPorto wrote: The only people whose resists changed were people flying Exhumers with Mining Barge 4.
... which don't seem to be so few. considering mining barge 5 is a prereq for sitting in an exhumer.... So how does him say "people flying Exhumers with Mining Barge 4? no idea, because i just opened the show info window on my mack, and mining barge V is there as a ship requirement.
See, trust Rubyporto's sentences for a second...  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.02.15 21:26:00 -
[33] - Quote
RubyPorto wrote:
tl;dr VV thinks nerfing success is appropriate.
Me describing what a software house does has absolutely no relation with how I think about it.
In fact not only I don't think like that but I even *earned* more when such "success" was running.
Other software houses take a "diminishing returns" approach which is more appropriate because it lets "casual gankers" and "professionals" both stand a chance. I can understand how doing it in EvE would be hard if not impossible.
I can understand why CCP nerfs what kills their economy and subscriptions. Understand <> "agree" or "think". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.02.15 23:24:00 -
[34] - Quote
EI Digin wrote:Looks like temporary emergent gameplay event to me.
It became temporary, after a while even if it was flagged as "never ending", people lost interest, before the tiericide.
That's why I was against making HG permanent, because when done as event it's fun, when it becomes routine, people get bored. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.02.16 14:05:00 -
[35] - Quote
La Nariz wrote:Vaerah Vahrokha wrote: Well I am specific, I looked up a pair of cruisers and their speed is much better than a Mack and their tank is like or below an old Mack. If you mention a cruiser then I assume you mean a cruiser.
So you're deliberately ignoring the "CCP knows better when it comes to specific numbers so I'm going to remain absract." Currently the mackinaw sits at, assuming all 5s, ~11k EHP if it were set at cruiser EHP it would be ~9k EHP. Speed, agility and such aren't a part of the argument or consideration so I'm not sure why you are bringing it up.
I opened a random cruiser and with all 5 it's 6.7k. I opened another and with all 5 it's 6.9k.
It's just a 25% difference.
As for speed agility etc. etc. I take it, you don't seem to ever have tried actively dodging gankers coming to you or keeping some transversal to them. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.02.16 18:16:00 -
[36] - Quote
La Nariz wrote: I've literally been the ganker so I know how much orbiting done well can screw up a gank. This is another trade-off you ignore too if the miner refuses to fit an AB, MWD, or some other speed influencing mod why should they be able to speed tank a ganker well? Also you are not looking at a T2 cruiser when referencing the mack, T1 is ~6k.
Hmm please fill me in with the Mack fitting that includes a MWD please. Those damn miners totally refuse to use it. Spoiled brats!
Are you REALLY saying that you are cringing in terror if a mining ship could actually dodge-defend itself when the pilot is firmly attentive and at the keyboard? You only looking for auto-farm-easy-kills? Where's the stigma against botter if you don't want to reward those who chose to stay at the keyboard by giving them a chance?
Why do you want truck goofy performance mining ships but the resilience of a bicycle? Pick one and stick to it even if it does not suit your immediate interest.
Also, is it me or your OP did not mention T2 cruisers? Please don't try these crosswords with me. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.02.16 21:21:00 -
[37] - Quote
RubyPorto wrote:Vaerah Vahrokha wrote:Why do you want 18 wheels truck grade clumsy manouvrability and speed mining ships, but with the resilience of a bicycle? Pick one and stick to it even if it does not suit your immediate interest. Since you're bringing up RL comparisons, show me a normal, not designed to be super tanky (because that's the Skiff), 18 wheeler that can survive an RPG intact. RPGs are cheaper than an 18-wheeler's scrap value so, assuming laws equivalent to EVE's HS, an 18 wheeler would be profitable to gank.
18 wheelers are not engineered with the concept that when once they "undock" they are meant to be hit by a RPG. Ships are, since shooting is the way they "interact". Mining ships, incredibly enough, are ships.
If you make a point about AFKers should lose ships, if you make a point about botters should lose ships, if you make a point about bad players / fitters should lose ships, if you make a point those ships should even be profitable to farm,
then you HAVE to accept that players who don't AFK, don't bot, fit the ship well should stand more than a chance to survive. If not due to tank (which you want to nerf) then due to manouvers.
But no, you have never enough, they should ALSO be immovable, fragile crystal bricks. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.02.16 21:28:00 -
[38] - Quote
La Nariz wrote: I listed speed/agility influencing mods;
If not a MWD, then try nano fitting a Mack then and see how agile it becomes 
La Nariz wrote: like I said before I'm deliberately remaining abstract because I'm leaving the specific numbers the hands of the people who have the data and know how to do it like CCP Fozzie.
CCP had the specific numbers, have the data and how do you know it was not CCP Fozzie who tiericided mining ships?
You want to leave the numbers and data. Yet when CCP did it, you did not like those numbers and data so you want a re-patch made to suit you. That's all. Incidentally, it's now 3 days I am checking my The Forge system (I remote trade from there) and 3 days out of 3, there was Concord at the ice belt. Clearly no gank is getting done any more! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.02.16 22:42:00 -
[39] - Quote
RubyPorto wrote: You brought up the comparison. And you, as usual, keep trying to shove words in my mouth.
You do just fine by yourself like here:
RubyPorto wrote: Where did I say they should be immovable. Where did I say all Exhumers should be fragile? The Mack and the Hulk should be because otherwise there is no reason in the world to use a Skiff.
RubyPorto wrote: The Skiff is meant to provide you safety through tank. The Mackinaw is not.
[Tippia voice] Which fortunately is the case, because Mackinaw does not provide safety through tank.
The subset of Mackinaw *proper fittings* provides *unprofitability* and not safety thorugh tank.
It's two very different things. Whereas a Skiff is impervious to all but concerted, heavy attacks, a Mack dies to Catalysts just fine, just not fine enough to let you farm them like they are PvE.
RubyPorto wrote: Manuvers also work great. You can fit webs on your mining ship (and a friends) and both be fully aligned while moving no more than 7m/s (which takes about half an hour to cover 10km). You can be in warp long before a cloaked ship can bump you if you're paying attention.
In your long history of crap fittings, that one is one of the most glamorous. Yeah, give up all tank to fit webbers so the one time you had to sneeze or take a pee you get popped by a loner who started laughing 30 minutes earlier when he scanned you.
RubyPorto wrote: You're the one claiming that Miners should have enormous cargoholds, great tank, and great yield all at once.
No, I am the one claiming that even if this did not apply any more, you CANNOT, I repeat CANNOT repeat a mining ships PvE alike mass scale farming any more. Because now all the mining ships are great, it's not like before tiericide, when they all sucked the more or the less. Now, you nerf Mack, people switch to Retriever for negligible loss in efficiency and hold and you have to harden up and eat your hat.
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Vaerah Vahrokha
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Posted - 2013.02.16 23:56:00 -
[40] - Quote
If anything I am helping you. As you see besides 3-4 people, no one else is giving a *BEEP*
And always remember: I earn much more when mining ships explode. More enough that if there'd be an Hulkageddon I'd send ISK to sponsor some of it. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.02.17 07:39:00 -
[41] - Quote
RubyPorto wrote: Speaking of, Nullsec miners manage to stay at the keyboard when they mine in order to protect their 200m investment. I wonder what lead to HS miners feeling that they shouldn't need to stay at the keyboard when they mine in order to protect their 200m investment?
You wrote the reason. "HS" and the strictly correlated concept of "I won't die and mine basic minerals and accept to earn less because of it". It's a sort of reverse risk and reward: they accept less reward for less risk.
Now don't begin with a tirade on me, I am just reporting someone else's mindset. And no, saying they are wrong is not going to steer a single one of them, they don't even read the forums, ever. Yet they are a majority.
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Vaerah Vahrokha
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Posted - 2013.02.17 08:02:00 -
[42] - Quote
RubyPorto wrote:
Missed a word there. Kind of an important one. And a Phrase. Kind of an important one too.
Words and Phrases: All of them Matter.
Skiff : Mack = Alchemy : Reactions.
Alchemy keeps reactions in check. Skiff is the T2 fallback ship in case Macks start getting killed. Also, the flying characteristics make Skiff better for more hostile space.
RubyPorto wrote: The Mackinaw is unprofitable to gank with 3 MLUs. In what way is that not safe from significant sources of risk?
No, that's safe from significant sources of farming. If you want to kill a Mack you can. I see it happening every day, for the most different reasons, just not for the profitability any more.
Considering a CCP post stated ganking should not happen in those terms (that is, for making ISKs even off the bare hull) then not only you should expect this Mack behavior, but also that other T2 ships will be buffed (and they will) to make farming them not a business any more.
CCP are not stupid. They know that a well organized, huge corp WILL farm the others. In other games, farmed people (usually bads, but does not matter) tend to rapidly unsub and make the game fail. In EvE, since it's one of the few MMOs left still asking for a recurring sub, they are NOT going to let bads unsub to make you e-richer. Because like it or hate it, MMO means "massively multiplayer" and "massively" means "huge loads of people" and the majority are BAD (Sturgeon's Law) yet it's them who bring in the majority of the cash.
You knew this would be nerfed. Many years ago CCP nerfed an ancient corp farming people at the gates by implementing the current Concord. That day, the "I farm others for profit" people should have accepted it or quit EvE.
RubyPorto wrote: If you have to pee, dock/POS/cloak up. Just like everyone else has to if they want to stay safe. Or give your friend (who's webbing you) fleet command.
"I bought an AFK friendly ship with huge cargo so I can dock at every sneeze and will use one of the two mining slots to fit a cloak". Yeah it seems smart. What's next? "Fit a MWD on the Mack". Oh wait, it's already been suggested.
RubyPorto wrote: As I have said before. Many times. I am perfectly fine with a result of people giving up things that matter (yield and cargo) to reduce their chance of loss (Skiff) or to reduce the loss they face (Retriever). I have no problem with that, and Never Have.
My problem is that they don't need to give up anything to use the Mack. Nothing at all. Compared to its equivalent pre-buff (the Cargo Hulk), it has More Cargo, a Higher Yield, and more than enough tank to be unprofitable to gank (thus it's immune to the industrialized ganking required to present miners with some actual risk).
And compared to post-buff Hulk it has less yield, less manouverability and tank than a skiff and more cost than a retriever.
The downsides are here, but - to repeat a post you did not understand and would have saved you pages and pages of posting:
"very simple First Law of the Miner:
"the mining ship with the largest ore hold is the king".
Second Law of the Miner:
"miners will forfeit earning > 20M per hour mining minerals while they'll be glad to AFK mine ice for 5M per hour".
Let me add the Third Law of the Miner:
"I will spend 200M to buy a ship with few percent bigger ore hold than a 30M one because it lets me AFK for 5 minutes longer".
CCP can't fix miners mentality. If stripped of all chances they WILL use a mining laser Iteron, because it got a large cargo hold. You have to forcibly kick every HS miner out of the game before they change. And they won't change, because the terrible mining mechanic did not change. 4 hours of sitting somewhere silly, just to do what in most other games is achieved by hitting a rock 3 times. That's what creates AFK mining, not the miners. Make mining a 30 seconds matter with an enforced designed scarcity of minerals and you'll see no AFK miner any more. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.02.17 13:11:00 -
[43] - Quote
Nicolo da'Vicenza wrote:Vaerah pushing the "carebear dollar" myth again.
I have nothing to push, everything pushes itself just fine. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.02.17 13:13:00 -
[44] - Quote
Andski wrote:notice the vast difference in the literacy levels between those saying "yeah, no, barge pilots should make a choice too" and those saying "no we can't be bothered to learn anything beyond running our mining macros"
Notice the constant circle jerk, in a thread not started by miners nor read by miners. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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